Art by Rafael Cabral

:: ORKEENS

:: Orkeens are the rare breed of orcs and humans who somehow retained unusual characteristics which doesn't resemble neither humans nor orcs. They are thin, agile and not so strong as the other half-orcs. Their skins are bronzed and they like the sunlight instead of the underground. Orkeens are very bound to the sea and are skilled pirates also. Many orkeens villages can be found on the distant islands alongside the coasts. Nobody could ever explain why these kind of half-orcs are so different from their cousins, but some rumors say that they have a bit of elven blood on their veins, derived from half-elves who breed with orcs or half-orcs...

Personality: Orkeens favor freedom above everything. They can be rude pirates, skilled rogues or agile barbarians... Though they won't ever be students of magic, noble cavaliers or religious figures, because they are too chaotic to follow orders of conduct. Well, at least most part of them are.
Ask to one of these folks about what is the best thing to do in life, and he will probably answer that it is to live with liberty. To sail the open oceans or wander the distant territories. Orkeens are good companions to travel with, but will avoid as death the urban life.

Physical Description: Orkeens are long and slim, standing about 6 to 7 feet tall and typically weighting 100 to 140 pounds. They have the same distinctive appearance of half-orcs, excluding the strong muscular features (they look like well-built humans) and the scars (they prefer tatoos instead of battle scars, since they do not like to be hurt).
Orkeens mature a little faster than humans and age noticeably faster. Few orkeens live longer than 70 years.

Relations: Generally only a few notice that orkeens are not half-orcs, even with their physical differences. So, their relations with the other races are basically the same as it is for the other half-orcs. Since many orkeens are pirates, they are easily more hated than their cousins along the coast regions and cities.

Alignment: Orkeens are strongly inclined to chaos, since they favor the freedom above everything. As humans, they tend to neutrality instead of good or evil, but its relatively easier to find evil orkeens other than good ones.

Orkeen Lands: Though orkeens don't have a land of their own, like the other half-orcs, they tend to live isolated at the isles instead of living on the human cities or the orc tribes. Though they will rarely have a organized structure for living as a community, their shared love with liberty helps to keep their bands together. There are many pirate organizations controlled by the smartest orkeens.

Religion: Its incredibly rare to see orkeens praying to any of the gods. If you ever find one, its then probably that he will be worshiping some god that favors nature or chaos (freedom).

Language: Orc, which has no alphabet of its own, uses Dwarven script on the rare occasions that someone writes something in Orc. Orc writing turns up most frequently in graffiti.

Names: Their names are usually related to the sea and nature themes. Unlike the other half-orcs, they doesn't like to have impressive names, they doesn't take themselves too seriously and prefer simpler names.

Male Names: Axumal, Fillow, Birr, Altay, Bombo, Cancan, and Waldo.

Female Names: Niadia, Anita, Klenia, Olga, Dona, Annia, and Patraca.

Adventures: While not plundering the human cities with their pirate ships, orkeens can be a good addition to an adventurer party, unless their friends stay too much time at the urban areas, orkeens are most likely to follow them with joy till the end of their days.

Art by Rafael Arrais

:: Orkeen Racial Traits

:: +2 Dexterity, -2 Charisma: Orkeens are exceptionally agile and dextrous, though their orc lineage makes them hard to deal with.
:: Medium-size: As Medium-sized creatures, orkeens have no special bonuses or penalties due to their size.
:: Orkeen base speed is 30 feet.
:: Low-light vision: Orkeens can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and details under these conditions.
:: Orc Blood: For all special abilities and effects, a orkeen is considered an orc. Orkeens, for example, can use special orc weapons or magic items with racially specific orc powers as if they were orcs.
:: +2 racial bonus on Spot checks : Orkeens have keen eyes.
:: +2 racial saving throw bonus against Enchantment spells or effects: Orkeens are difficult to control.
:: Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Infernal.
:: Favored Class: Rogue. A multiclass orkeen's rogue class does not count when determining whether he suffers an XP penalty.

Created by Rafael Arrais, with help on visual concept by Rafael Cabral.

 

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