:: FEAT LIST A
::
ASSASSINATION [General]
Your Coup de Grace attacks (to helpless defenders) are much more
likely to be lethal.
Prerequisite: Proficient with weapon, Improved Critical, base attack bonus of +11 or higher.
Benefit: The defender Fortitude save is made against a DC 20 + damage dealt.
Normal: Without this feat the defender Fortitude save to avoid immediate death is
made against a DC 10 + damage dealt.
::
CHARMED [General]
You have an uncanny luck.
Prerequisite: Cha 13+
Benefit: One time per adventure session, you may ask the DM to "use your luck" on
the next dice roll you make. Then you can roll it again (only) if the first result wasn't satisfactory.
::
GREAT GUARD [General]
You are a specialist in defensive moves, thus having
a major chance of avoid being harmed while fighting
defensively.
Prerequisite: Dex 13+, Dodge.
Benefit: While spending a full attack action to fight
defensively, you gain a +4 dodge bonus for the AC at the same
round.
Normal: Without this feat you gain just +2 dodge bonus
to AC while fighting defensively. Also remember that all your
attacks on the round will suffer a -4 penalty, with or without
this feat.
::
ROLLING ATTACK [General]
You are trained in fast and acrobatic rolling melee attacks.
Prerequisite: Dex 15+, Dodge, Mobility, Spring attack,
base attack bonus +8 or higher.
Benefit: While using the attack action with a melee weapon,
you can start the round rolling your body on the ground and then finishing
with a thrust against your opponent. The total distance moved cannot be more
than one half your speed. You gain +2 dodge bonus to AC against all
oncoming attacks this round, and this move to not provoke an attack of opportunity
from your opponent. You can't use this feat if you are in heavy armor.
::
TOUGH HIDE [General]
You skin is tougher than normal.
Prerequisite: Con 15+
Benefit: You gain +1 AC due to the hardness of your hide.
::
WIDE VISION [General]
Provided that you have one arm wielding a medium to large sized weapon
or any type of shield, you may try to block one attack of opportunity
intended to you this round. This feat cannot be used during spellcasting.
Prerequisite: Proficient with weapon or shield, Ambidexterity,
base attack bonus +4 or higher.
Benefit: Any time you are the target of one attack of opportunity (and
you can use this feat only against one of these attacks per round), you must
roll an opposed attack roll against the oncoming attack. If you beat the attacker,
you block his stroke and suffer no damage.
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