:: MONK OF PELOR

As the darkness is growing in the lands all around the grand temple of Daspain the Arch Bishop has allowed a new breed of defender for Pelor. They are know as the Monks of Pelor. They fight evil as the light of their mighty God shines into their hearts making their blows strike true.
Hit Die: d8.

:: Requirements

To qualify to become a monk of pelor, a character must fulfill all the following criteria.
   Base Attack Bonus: +6.
   Religious Order: Pelor.
   Knowledge (Religion): 5 ranks.
   Feats: Alertness, Improved Unarmed Strike, Toughness.

Monk of Pelor

:: Class Skills

The class skills for the Monk of Pelor are as follows; Heal, Ride, Diplomacy, Spot, Listen, Climb, Search, Move Silently, Tumble, Jump, Escape Artist, Hide, Swim, and Balance.

Skill Points at Each Level: 4 + Int modifier.

TABLE 1-1: THE MONK OF PELOR
Class    Base        Fort  Ref   Will       Special
Level  Attack Bon.   Save  Save  Save 
  1       +1         +2    +2    +2         Rays of Rage (1/day)
  2       +2         +3    +3    +3         Defender of Pelor
  3       +3         +3    +3    +3         Reach of Pelor
  4       +4         +4    +4    +4         Rays of Rage (2/day)
  5       +5         +4    +4    +4         Lay on Hands 
  6       +6         +5    +5    +5         Instill Pelors Strength (1/day)
  7       +7         +5    +5    +5         Rays of Rage (3/day)
  8       +8         +6    +6    +6         Ki Strike (+1), Control Damage
  9       +9         +6    +6    +6         All Seeing-All Knowing
 10       +10        +7    +7    +7         Resist Flame

:: Class Features

All of the following are class features of the monk of pelor prestige class.
   Weapon and Armor Proficiency: The monk is not permitted to use either weapons or armor and shields, they are the embodiment of the gods higher enlightenment. They also use the Monks corresponding unarmed attack chart found on page 38. When using the chart use the corresponding numbers in relation to the character's total level.
   Rays of Rage : The monk embodies the righteous power of pelor into his body, giving him a bonus of +4 to strength, +2 to constitution, and a +4 bonus to will saves, and the rage lasts 2 rounds per level of the monk of pelor. Immediately following the rage the monk must meditate for 1 full hour to cleanse his body of the impurity of battle. If it isn't possible, the monk will loose 1 point of strength per hour until he meditates.
   Defender of Pelor: The monk is now a stern defender and can now add ½ his level to his current AC (on top of all monk related AC modifiers) when he is defending holy ground of Pelor. Be it temple grounds or a graveyard full of long dead Pelor worshippers if the ground is holy to Pelor then the monk gains this ability.
   Reach of Pelor: The monk can use a round to focus his usual melee attack as a ranged attack equal in distance to his monk of pelor level x 5 feet. This act doesn't incur an attack of opportunity.
   Lay on Hands: Same as paladin, except it only heals the monk.
   Instill Pelor's Stremgth: Once per day the Monk can instill 1d6 points of strength to himself or any creature/character touched. This ability lasts for 1 round a level.
   Ki Strike: Same as Monk abilities.
   Control Damage: Allows the monk to lessen the damage he has inflicted upon a foe ranging from the max (which he is what he rolled) to 1 point of damage. Example- Lei hits his target and deals 8 points of damage, he can now choose to deal anywhere from 1 point of damage to the full 8 in which he rolls. (very handy ability when friends are accidentally hit)
   All Seeing-All Knowing: When declaring to use this ability before meditating the monk gains certain ability modifiers. After 4 hours of meditation he requires no more sleep and is able to function normally. He also is so in tune with his surroundings that he gains the benefits as though he can see 360 degrees enabling him to not be surprised. Plus all of his skills involving wisdom or intelligence gain a +1d4 modifier for the duration of that day. This ability can be used up to three times per week.
   Resist Flame: The monk has now a resistance to flame both magical and non magical, the first 15 points of flame damage is ignored.

Sent by Jamie Sparks.

 

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