:: AXE-BATTLER

The Axe-Battler is a veteran of war. The combat ability of the fighter mixed with the skill of combat with an axe makes the Axe-Battler a fearsome adversary indeed. In a group Axe-Battlers are virtually unstoppable. They are commonly employed by armies to lead assaults against enemy positions.
Axe-Battlers may have been fighters who have discovered a strange ability with the axe, or simply someone who wanted to train as a warrior but only had access to an axe in training. Some Axe-Battlers have a tutor, and others are self-taught.
Hit Die: d10.

:: Requirements

To qualify to become an axe-battler, a character must fulfill all the following criteria.
   Base Attack Bonus: +7.
   Craft (Weaponsmithing): 4 ranks.
   Feats: Power Attack, Cleave, Weapon Focus (any axe).

:: Class Skills

The Axe-Battler's class skills (and the key abilities for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (str), Ride (Dex), and Swim (Str). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at Each Level: 2 + Int modifier.

TABLE 1-1: THE SCOUT
Class    Base        Fort  Ref   Will       Special
Level  Attack Bon.   Save  Save  Save 
  1       +1         +2    +0    +0         Free Feat, Deadly Strike (1d6) 
  2       +2         +3    +0    +0         
  3       +3         +3    +1    +1         Free Feat
  4       +4         +4    +1    +1         Deadly Strike (2d6)
  5       +5         +4    +1    +1         
  6       +6         +5    +2    +2         Free Feat
  7       +7         +5    +2    +2         
  8       +8         +6    +2    +2         Deadly Strike (3d6)
  9       +9         +6    +3    +3         Free Feat
 10       +10        +7    +3    +3         Shrap Edge

:: Class Features

All of the following are class features of the axe-battler prestige class.
   Weapon and Armor Proficiency: The Axe-Battler is proficient in the use of all axes, hammers and the dwarven urgosh, and all armour and shields. Note that armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armour and equipment carried.
   Deadly Strike: If an Axe-Battler can catch an opponent when she is unable to defend herself effectively from his attack, he can strike a vital spot for extra damage. Basically, any time the Axe-Battler's target would be denied her dexterity bonus to AC (whether she actually has a dexterity bonus or not.), or when the Axe-Battler flanks the target, the Axe-Battler's attack deals extra damage. The extra damage is +1d6 at 1st Level and an additional 1d6 every four Levels thereafter. On a critical hit, damage isn't multiplied.
   Extra Feats:
At 1st Level and every 3 Levels (3rd, 6th, 9th, 12th, 15th,18th etc.) the Axe-Battler gains a extra feat as well as those he already receives from levels and other classes. These feats must be chosen from the list in the Fighter description in the Player's Handbook.
    Sharp Edge : At 10th Level the Axe-Battler becomes so skillful with the sharpening of its axe's blade that any such weapon used by him for more than one month gains an additional point of damage due to its sharpness. Only the Axe-Battler may gain benefit from this ability, because only he knows how to use his axe with full effectiveness.

Sent by R. Wilkin. Furthermore modified by Raph.

 

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