:: AXE-BATTLER
The Axe-Battler is a veteran of war. The combat ability of the fighter
mixed with the skill of combat with an axe makes the Axe-Battler a
fearsome adversary indeed. In a group Axe-Battlers are virtually unstoppable.
They are commonly employed by armies to lead assaults against enemy
positions.
Axe-Battlers may have been fighters who have discovered a strange
ability with the axe, or simply someone who wanted to train as a warrior
but only had access to an axe in training. Some Axe-Battlers have
a tutor, and others are self-taught.
Hit Die: d10.
::
Requirements
To qualify to become an axe-battler, a character must fulfill all
the following criteria.
Base Attack Bonus: +7.
Craft (Weaponsmithing): 4 ranks.
Feats: Power Attack, Cleave, Weapon Focus
(any axe).
::
Class Skills
The Axe-Battler's class skills (and the key abilities for each skill) are
Climb (Str), Craft (Int), Handle Animal (Cha), Jump (str), Ride (Dex),
and Swim (Str). See Chapter 4: Skills in the Player's Handbook for
skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
TABLE 1-1: THE SCOUT
Class Base Fort Ref Will Special
Level Attack Bon. Save Save Save
1 +1 +2 +0 +0 Free Feat, Deadly Strike (1d6)
2 +2 +3 +0 +0
3 +3 +3 +1 +1 Free Feat
4 +4 +4 +1 +1 Deadly Strike (2d6)
5 +5 +4 +1 +1
6 +6 +5 +2 +2 Free Feat
7 +7 +5 +2 +2
8 +8 +6 +2 +2 Deadly Strike (3d6)
9 +9 +6 +3 +3 Free Feat
10 +10 +7 +3 +3 Shrap Edge
|
::
Class Features
All of the following are class features of the axe-battler prestige
class.
Weapon and Armor Proficiency: The Axe-Battler
is proficient in the use of all axes, hammers and the dwarven urgosh,
and all armour and shields. Note that armour check penalties for armour
heavier than leather apply to the skills Balance, Climb, Escape Artist,
Hide, Jump, move Silently, Pick Pocket, and Tumble. Also, Swim checks
suffer a -1 penalty for every 5 pounds of armour and equipment carried.
Deadly Strike: If an Axe-Battler can catch
an opponent when she is unable to defend herself effectively from
his attack, he can strike a vital spot for extra damage. Basically,
any time the Axe-Battler's target would be denied her dexterity bonus
to AC (whether she actually has a dexterity bonus or not.), or when
the Axe-Battler flanks the target, the Axe-Battler's attack deals
extra damage. The extra damage is +1d6 at 1st Level and an additional
1d6 every four Levels thereafter. On a critical hit, damage isn't
multiplied.
Extra Feats:
At 1st Level and every 3 Levels (3rd,
6th, 9th, 12th, 15th,18th etc.) the Axe-Battler gains a extra feat
as well as those he already receives from levels and other classes.
These feats must be chosen from the list in the Fighter description
in the Player's Handbook.
Sharp
Edge : At 10th Level the Axe-Battler
becomes so skillful with the sharpening of its axe's blade that any
such weapon used by him for more than one month gains an additional
point of damage due to its sharpness. Only the Axe-Battler may gain
benefit from this ability, because only he knows how to use his axe
with full effectiveness.
Sent by R. Wilkin. Furthermore modified by Raph.